Astro Man, Grenade Man, Blast Man and Bounce Man's sprites have some border pixels cut off during certain animations. Walking on a Chill Block after a transition will make you fall through it. Using Pile Driver on the ground and leaving the ground slightly pushes the player down. Using Charge Kick too close to a ceiling may block the player. Fuse Rails as a floor, similarly to spikes, now have lower priority than solids, not hurting the player if they are only partially touching it. Added a new example level: Magnetic Interference by Objectionable. You cannot move when attached to the Conveyor variant though, so be careful! Jump into this ceiling to stick to it and move around freely. Added the Magnetic Ceiling, as well as On/Off and Conveyor variants.